Blender – Sculpting and Complex Model Creation (BLR2)

Graphics, 3D Graphics

Learn to create eye-catching 3D models with a focus on practical skills in geometry, topology and sculpting. This course teaches advanced workflows and problem-solving for animation, games and 3D printing, combining hands-on practice with theory to build professional models.

Focus on sculpting workflows, retopology and preparing models for animation or 3D printing. You will learn to use modifiers, curves and geometry nodes, plus efficient pipelines that mix sculpting, topology edits and UV baking.

THIS TRAINING COURSE WILL HELP YOU:

  • Model organic and mechanical shapes effectively
  • Work with sculpting and retopology for optimized detail
  • Use modifiers and advanced techniques for complex forms
  • Use curves and parameters for precise, fast modeling
  • Prepare models for 3D printing or animation

WHO SHOULD ATTEND?

  • 3D modelers who want to advance their skillset
  • Creators of game characters, animations, visuals or mechanical models
  • Those with basic Blender knowledge wanting advanced modeling and sculpting

COURSE LOCATION AND AVAILABLE DATES



Choose whether to attend in person in our classroom or join online. You can select your preferred format during registration. Learn more about hybrid training.

Public courses are usually delivered in Czech, but this course is also available in English. We can arrange private training for your team online, at your premises or in our classrooms, and tailor the content to your needs.

For groups of around 4 or more participants, private training can already be comparable in price to booking individual places on a public course. Send us your requirements and we’ll recommend the best format and provide an exact quote.

Request training in English

Course content:

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  • Review of essential 3D fundamentals
    1. Recap of core modeling principles
    2. Key 3D terminology refresh
    3. Scene setup and configuration
  • Organic modeling - Sculpting
    1. Preparing and using a base mesh
    2. Levels of detail and multi-resolution approach
    3. Working with sculpting tools
    4. Layering detail and surface nuance
    5. Brush workflows and custom brushes
    6. Shape variation and blend shapes
  • Retopology and baking detail into textures
    1. Topology suited for animation and entertainment
    2. Advanced UV mapping techniques
    3. Transferring high-detail to optimized models
  • Modeling complex shapes
    1. Combining and intersecting forms
    2. Efficient topology management
    3. Shortcuts and tools for faster modeling
  • Modeling with curves
    1. Using curves for polygonal modeling
    2. Duplicating and instancing along curves
    3. Curve-based surface modeling
    4. NURBS surface basics
  • Parametric modeling
    1. Using modifiers for complex shapes
    2. Combining multiple modeling techniques
    3. Introduction to Geometry Nodes
Prerequisites:
Basic Blender knowledge (intro level) is recommended; the course is taught on Windows but techniques apply across OS.
Recommended previous course:
Blender – Introduction to 3D (BLR)
Recommended follow-up course:
Blender – Advanced Materials and Rendering (BLR3)
Schedule:
2 days (9:00-17:00)
Price per person:
300.00 € ( 363.00 € incl. 21% VAT)
Language:
Česky

Training and learning environment