Fundamentals of 3D Graphics (for Beginners and Beyond) (3DG)
Graphics, 3D Graphics
This course covers universal 3D fundamentals required for work in any 3D application. It explains core ideas—modeling, lighting, shading and rendering—using free tools and practical examples in Blender so skills transfer to other professional software.
This training demystifies terms like shaders, caustics, radiosity, voxels, IOR, DOF and bump maps, and explains topology, normals, ambient occlusion and reflection bounces. Emphasis on data preparation and cross-application workflows.
Location, current course term
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The course:
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The 3D world we live in
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Perspective, 3D projection and essential terminology
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Navigation in 3D space, coordinate systems
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Light as a foundation — optical effects and photorealism
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Human vision and optical devices — parameters in 3D data
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The 3D world compressed into 2D
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3D-CGI technologies, themes and relationships
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Meshes, metaballs, armatures and other object types
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Vectors and rasters in 3D — object representations
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Lighting, shading & rendering — principles and methods
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Materials, (procedural) textures and PBR workflows
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Physical fields and physics-based simulations
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Inputs, outputs, workflow and pipeline
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Preparing and optimizing data for intended use
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Stereoscopy, capturing stereograms and related techniques
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3D animation, motion capture, human and animal rigs
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The 3D world useful across industries
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Sectors and activities — purposes, benefits and possibilities
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The software world for 3D
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Criteria for choosing applications, standards and ecosystems
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File types, interoperability, data sources and assets
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General usage, character creation and render engines
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The hardware world for 3D
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Computer and peripheral requirements, device overview
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3D/360° displays, 3D scanning, 3D printing and MoCap
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Assumed knowledge:
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Basic operating-system skills, file management and internet use.
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Schedule:
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1 day (9:00 AM - 5:00 PM )
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Language:
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