2D Graphics Basics (not just for beginners) (2DG)

Graphics, 2D Graphics

Get practical fundamentals for working across print, web, video and 2D animation. Learn core technical terms (PPI, LPI, dot gain, gamma, histogram, FPS, gamut, LUT) and file/container concepts that affect final quality.

Training teaches universal principles using freeware and open-source tools that match industry standards. The course is app-agnostic: learn workflow, file handling, color management and apply knowledge in any software; advanced topics follow.

THIS TRAINING COURSE WILL HELP YOU:

  • Understand universal principles used in 2D graphics and related work
  • Set technical parameters for inputs and outputs correctly
  • Use correct terminology to communicate across graphics, video, print

WHO SHOULD ATTEND?

  • Beginner and intermediate 2D graphics users seeking controlled quality
  • Graphic studios, creators (including animation and video) and printers
  • Marketing staff who prepare assets or coordinate with suppliers
  • Anyone interested in follow-up courses like 3D basics, GIMP, Inkscape

COURSE LOCATION AND AVAILABLE DATES



Choose whether to attend in person in our classroom or join online. You can select your preferred format during registration. Learn more about hybrid training.

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Course content:

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  • Systematization, technology – how to find your way
    1. Orientation in CG/CGI terms and technologies
    2. Universally valid technical principles and relationships
    3. Interpretation of graphics (vector / raster), parameters
    4. Quality criteria and specifications for inputs and outputs
    5. Terminology and metrics – what, where, how and why to set
    6. Workflow and pipeline – dependencies and practical steps
    7. VFX, NURBS, CWV, AVIF, NLE and many other concepts
  • Software applications and files – tools and goals for different purposes
    1. Presentations, web, print (& print-on-textiles), video (& animation)
    2. Criteria for choosing apps, standards and ecosystems
    3. Desktop and web apps for images, animation and video
    4. File types, metadata, compression and choosing the right type
    5. Video formats, containers and codecs
  • Hardware, requirements – so everything works reliably
    1. Input and output quality, data capture and processing
    2. Working conditions, environment and system performance
  • Color – it's the foundation
    1. Color management, color spaces, models, profiles and standards
    2. Key concepts and relations (RGBA, CIELab, Fogra, HDRI etc.)
    3. How workflow nodes affect color, calibration and correction
    4. Color conversion methods and color modes in applications
    5. Approaches to color management for presentation, web, print, video
  • Working with data – solving typical tasks
    1. Demonstrations and practical examples during the training
Prerequisites:
Basic comfort using an operating system, managing files, and browsing the internet.
Recommended follow-up course:
GIMP – raster graphics and photomontage development (GIMP)
Schedule:
1 day (9:00-17:00)
Price per person:
156.00 € ( 188.76 € incl. 21% VAT)

Training and learning environment