Fundamentals of 3D Graphics (for Beginners and Beyond) (3DG)

Graphics, 3D Graphics

This course covers universal 3D fundamentals required for work in any 3D application. It explains core ideas—modeling, lighting, shading and rendering—using free tools and practical examples in Blender so skills transfer to other professional software.

This training demystifies terms like shaders, caustics, radiosity, voxels, IOR, DOF and bump maps, and explains topology, normals, ambient occlusion and reflection bounces. Emphasis on data preparation and cross-application workflows.

THIS TRAINING COURSE WILL HELP YOU:

  • Understand universal 3D principles and their application
  • Set technical input/output and 3D data parameters correctly
  • Use correct 3D terminology and communicate with 3D professionals

WHO SHOULD ATTEND?

  • Beginner and intermediate 3D software users needing quality control
  • Creators of 3D content for animation, VR, video or games
  • Technical professionals: design, visualization, simulation, 3D printing
  • Educators, trainers and marketing specialists using 3D visuals

COURSE LOCATION AND AVAILABLE DATES



Choose whether to attend in person in our classroom or join online. You can select your preferred format during registration. Learn more about hybrid training.

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Course content:

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  • The 3D world we live in
    1. Perspective, 3D projection and essential terminology
    2. Navigation in 3D space, coordinate systems
    3. Light as a foundation — optical effects and photorealism
    4. Human vision and optical devices — parameters in 3D data
  • The 3D world compressed into 2D
    1. 3D-CGI technologies, themes and relationships
    2. Meshes, metaballs, armatures and other object types
    3. Vectors and rasters in 3D — object representations
    4. Lighting, shading & rendering — principles and methods
    5. Materials, (procedural) textures and PBR workflows
    6. Physical fields and physics-based simulations
    7. Inputs, outputs, workflow and pipeline
    8. Preparing and optimizing data for intended use
    9. Stereoscopy, capturing stereograms and related techniques
    10. 3D animation, motion capture, human and animal rigs
  • The 3D world useful across industries
    1. Sectors and activities — purposes, benefits and possibilities
  • The software world for 3D
    1. Criteria for choosing applications, standards and ecosystems
    2. File types, interoperability, data sources and assets
    3. General usage, character creation and render engines
  • The hardware world for 3D
    1. Computer and peripheral requirements, device overview
    2. 3D/360° displays, 3D scanning, 3D printing and MoCap
Prerequisites:
Basic operating-system skills, file management and internet use.
Recommended previous course:
2D Graphics Basics (not just for beginners) (2DG)
Recommended follow-up course:
Blender – Introduction to 3D (BLR)
Schedule:
1 day (9:00-17:00)
Price per person:
236.00 € ( 285.56 € incl. 21% VAT)

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